Blender 2.62

blender 2.62 설치

 

A number of new features were added, including render layers and passes, multi GPU rendering and selection of GPU device, improved sampling for complex environment maps, border rendering, BVH caching for faster rendering of camera fly-throughs, and new shading nodes for color correction and a checkerboard texture node.

Many new UV editing tools were added: an advanced interactive stitch tool, to align and join together UV islands. A subdivision surface aware UV unwrapping to reduce stretching. Seam marking in the UV editor, and a tool to compute seams for islands. Sculpting tools to grab UVs and relax or pinch unwraps.

The Remesh modifier is a tool for generating new mesh topology based on an input surface. The output follows the surface curvature of the input, but its topology is a uniform distribution of quads. It can generate smoothed output or tag sharp features to better capture corners.

A Second Life compatibility option was added for exporting armatures, along with a number of other fixes related to transformations and armatures. There is also a new development team that will try to improve the Collada integration further in following releases.

Other new features include: improved bump map quality in the viewport, various new dynamic paint options, international text copy and paste and editing in the text editor, longer names and file paths, drag and drop parenting in the outliner, new theme’s preset system and many more changes.

Object tracking support has been added, so that not only camera animation can be reconstructed from footage, but also the animation or transformation of objects in the scene. This comes along with many improvements to the tracking user interface and tools.

The boolean modifier now uses theCarve library, which should give much improved results. This library is more stable and faster, resolving old well-known limitations of our previous library. The general workflow and options available in the user interface are unchanged, usually the modifier will simply run faster and produces a better output mesh. However there also some changes in behavior.

The game engine user interface was polished, editing text objects in the user interface and through the python API has been made easier, full screen and antialiased rendering has been improved, along with various other changes.

Matrices and vectors math classes were improved in various ways. Column-major access was changed to more standard row-major access and easier access for rows, columns, translation was added. Vectors now can have arbitrary size, and matrices are now pretty printed in the console.

Network render now has support for version control systems, render engines, point cache baking jobs, and a new web interface was added, along with a number of other improvements. There were also features added to After Effects export, X3D export, Atomic Blender PDB import, MHX import, UV layout export, and Screencast Keys.

As usual, each release includes a long list of bug fixes. For Blender 2.62, we have fixed 205 bugs in existing features.

Blender 2.61

지난 12월 14일 blender 2.61이 릴리즈 되었다.

추가된 기능은 다음과 같다.

Cycles is a new render engine that is available next to Blender Internal. It is a raytracing based render engine with support for interactive rendering, a new shading node system, new texture workflow and GPU acceleration. It is still in development, and more production features are planned to be added, this is the first preview release.

 

 

Dynamic paint is a new modifier and physics system that can turn objects into paint canvases and brushes, creating vertex colors, image sequences or displacement. This makes many effects possible that were previously difficult to achieve, for example footsteps in the snow, raindrops that make the ground wet, paint that sticks to walls, or objects that gradually freeze.

 

 

Camera sensor size and presets, improved image saving, 3D mouse color wheel editing, more translations to other languages, node muting improvements, region drawing tweaks, and many more small changes.

 

 

New Addons in this release are an Adobe After Effects exporter, Atomic Blender (Protein Data Bank) file importer, Acclaim and C3D motion capture importers, and Nuke camera animation exporter and importer.

 

 

Motion tracking support has been added, to reconstruct camera animation from real footage, and composite 3d rendered object into movie clips. A new Movie Clip editor for loading clips, tracking points and reconstructing motion was added. Constraints can apply this reconstructed motion into the scene, and compositing nodes are available for (un)distorting rendered animations or real footage.

Ocean simulation tools take the form of a modifier, to simulate and generate a deforming ocean surface, and associated texture, used to render the simulation data. Ported from the open source Houdini Ocean Toolkit, it is intended to simulate deep ocean waves and foam.

The render engine API has been extended for closer integration, a mechanism to detect changes in scenes and persistent callbacks were added, the noise module was updated, and easier access to library datablocks was added, along with various other changes.

 

180 bugs that existed in previous releases have been fixed!

 

From: http://www.blender.org/development/release-logs/blender-261/

 

Blender SIGGRAPH 2011 reel

세계의 아티스트와 스튜디오에서 Blender로 만든 작품 하이라이트 영상.

Blender SIGGRAPH 2011 reel

SIGGRAPH (Special Interest Group on GRAPHics and Interactive Techniques) 는
계산기 학회(Association for Computing Machinery, ACM)의 컴퓨터 그래픽스 분과의 약칭이자, 매 해 SIGGRAPH 주관하에 열리는 협의회(Conference)의 이름임.

베란다 계단 완성

지난주 주말에 만들다 만 계단을 철물점에서 기억자 앵글과 나사못을 구입하여 완성 헀다.

기억장 앵글  6개 6천원 (개당 천원)

나사못 72개  3천 5백원 하여 합해서 9천 5백원 들었다.

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먼저 계단 뒷면에 앵글을 고정한다.

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계단 기둥에 고정

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측면에서 본 모습

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위 사진은 blender에서 랜더링한 합성 이미지와 아래 사진은 실제 완성 후 사진.

베란다 계단

학위천에서 나무 목재를 하나 발견 했다.

크기는 4060mm x 200mm x 100mm

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베란다 계단이 오래 되어 나무가 썩어 철거 하였는데

이 나무로 만들면 좋을 것 같아 어제 일요일날 온 가족이 출동하여

톱으로 잘라 왔다.

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만들기 전에 blender를 사용하여 계단을 설계하고

사진과 합성해 봤다.

stairs